A STEM-ed game with tangible learning artifacts
BeadED Adventures introduces the tangible aspect of tabletop games into a video game. BeadED Adventures is an interactive narrative where players solve STEM-based puzzles and make choices affecting the narrative plot by creating a tangible learning artifact: a string of beads that can be worn as a bracelet or used as a keychain, bookmark, etc.
Drawing inspiration from Loominary (Sullivan et al., 2018), BeadED Adventures treats STEM subjects in a way intended to be appealing to underrepresented youth who may be uninterested in these fields due to the way they are traditionally presented and represented in American culture. Following constructivist philosophies of learning and emphasizing player autonomy, the design of BeadED Adventures followed four main goals: to be engaging, to generate tangible learning artifacts, to encourage creativity, and to foster autonomy. Future studies are planned to investigate the impact of this learning artifact as a comprehension and recall tool for the STEM concepts embedded within the game.
You can play the prototype here. Rather than using the bead apparatus (below), you can click on the links in the story or use the number keys on your computer’s keyboard as follows: magenta- 1; bronze- 2; gold- 3; green- 4; purple- 5; silver- 6.
ELLE, The EndLess LEarner: An interdisciplinary digital humanities collaboration
This endless-runner-style language learning game sprung up from a Games Research Group meeting where we watched a demo of the endless-runner in Unreal. After our research team received the honor of first runner-up for an internal grant (and $0 in funding), we pitched the idea to a Computer Science Capstone course and got a top-notch group of students to make it a reality.
Johnson, E., Giroux, A. L., and Merritt, D. ELLE the EndLess LEarner:
A Second Language Acquisition Virtual Reality Game. Demonstration. (2018). Proceedings from Immersive Learning Research Network Conference, Missoula, Montana, June 24-29, 2018. Graz University of Technology (Austria).
Merritt, D. F., Johnson, E. K., Giroux, A. L. (2017). ELLE the EndLess LEarner: Exploring Second Language Acquisition Through an Endless Runner-style Video Game. Paper presented by A. Giroux at Digital Humanities 2017 in Montreal, Canada, August 9, 2017.
Giroux, A.L., Johnson, E.K., Merritt, D., Vitanova, G., Sousa, S. ELLE, The EndLess LEarner Videogame: An interdisciplinary digital humanities collaboration. Presented by all authors at Humanities Arts Science Technology Alliance Consortium (HASTAC), Orlando, Florida, November 2-4, 2017.
Anemogiannis, G., Butt, E., Chauhan, T., & Chipman, M. ELLE, The EndLess LEarner Videogame: Language Acquisition Through Interactive Technology. Demonstration at Humanities Arts Science Technology Alliance Consortium (HASTAC), Orlando, Florida, November 2-4, 2017.
Anemogiannis, G., Butt, E., Chauhan, T., & Chipman, M. ELLE (EndLess LEarner): Learn a Second Language with Virtual Reality Video Game. Presented at UCF College of Engineering and Computer Science Fall 2017 Senior Design Showcase November 30, 2017. *Awarded Best Computer Science Project